Innovation and Technology Education STEAM

STEAM is an acronym for five disciplines, including Science, Technology, Engineering, Arts and Mathematics.

The goal of STEAM Education is to cultivate students’ interest in innovative technologies, thereby enhancing their comprehensive an applied knowledge, creative thinking and problem-solving abilities.


For All

By adding STEAM elements to different regular courses, every student can get in touch with and understand STEAM, so as to cultivate students’ creative thinking and prepare for the future!

  • Junior Secondary Computer and Information Technology Classes
  • Junior Secondary STEAM Curriculum
  • Deep Learning Week
  • Junior Secondary Computer and Information Technology Classes

    For Diversity

    In order to equip students with different skills, our school provides students with different kinds of STEAM courses:

    • Artificial Intelligence
    • Metaverse
    • Augmented / Virtual Reality / Mixed Reality
    • 3D Robot
    • Drones
    • 3D Printing
    • Laser cutting
    • PCB Chip Design
    • IoT Internet of Things
    Student Invention
    • "AI Electronic Guide Dog"

      "AI Electronic Guide Dog" helps the blind travel intelligently

    • "Easy Minibus"

      "Easy Minibus" help drivers and passengers to know the seat situation of vehicles

    • "Safe Escape"

      "Safe Escape" is a smart building system that assists the hearing-impaired to escape from the fire

    • "Dressing Guide"

      "Dressing Guide" helps users match appropriate clothes

    • "IoT Press"

      "IoT Press" helps prevent epidemics and reduce the risk of infection when pressing elevators

    Students’ Achievement

    Infomatrix Romania – Global Silver Award
    Korea Science & Engineering Fair International – Global Silver Award
    Global Youth Science and Technology Bowl – Merit Award
    International Programming Robot Challenge (Soeul Final) – 2nd Tournament
    Jaing, Hong Kong and Macao Overseas Chinese Youth Maker Achievement Exhibition – Maker Communication Award
    Odyssey of the Mind – Hong Kong Champion
    The Future of Deprived Youth through iSTEM Education – STEM Starter Competition – 1. Secondary School Champion 2. Most Creative Award
    Hong Kong Student Science and Technology Competition – Speed Race Champion
    Hong Kong Fun Science Competition – First Prize
    Hong Kong Student Science Project Competition – 1. Junior Champion, 2. Junior Second Runner Up
    Hong Kong Youth Science & Technology Innovation Competition – 2nd Prize
    Drone Odyssey Challenge 2020 – Certificate of Distinction
    Smart School Infinite Imagination Proposal Competitions – 1. 1st Runner Up 2. Best Performance Award
    Mass Robot Programming for New World Record – Create Hong Kong Guinness World Records Together

    Technology Campus

    Dream Laboratory

    The Dream Laboratory of the school is equipped with a variety of advanced equipment, such as virtual reality cameras, 3D printers and scanners, laser cutters, aerial cameras, Lego Robots and artificial intelligence kits, to provide students with a diversified creative space, encourage students to conduct experiment research, make inventions, and train students to become inventors.

    IoT Smart Campus

    The school’s junior classrooms and Dream Laboratory are equipped with IoT systems, which cooperate with STEAM IoT kit courses to allow students to understand and get in touch with the practical application of technology.

    School Certification

    • CUHK Jockey Club AI for the Future Program Champion School
    • AI Pilot School Program
    • Microsoft Innovation Teacher (MIE)